![]() While most of the time, the effects are barely noticeable, as the bit affected may not be of huge importance, this case here was very noticeable. This occurs because of a discharge in the storage elements (the memory bits) after a free charge is created by ionization of the particle near the node. Cosmic particles that enter the Earth's atmosphere will collide with atmospheric atoms, leading to a sort of rain of protons and neutrons which can affect electronic devices they contact. But why was nobody able to pull it off, even when replicating exactly the inputs that DOTA_Teabag had used? Simple: this glitch requires a phenomenon known as a single-event upset, which is very much out of any player's control.Ī single-event upset is a change of a binary state in a bit - either from a 0 to a 1, or vice versa - caused by an ionizing particle colliding with a sensitive microelectronic device. Hunters matched the inputs of DOTA_Teabag down to the frame in emulators in order to try and pull it off and claim the large prize, but to no avail. In the glitch hunt that would follow, numerous speedrunners and glitch-hunters tried their hands at replicating this glitch. DOTA_Teabag was simply landing on a platform, not touching any ceilings, and got up-warped for seemingly no reason. ![]() The game will see that Mario is touching a ceiling and that there is a grabbable ceiling above him, so it will think Mario is grabbing that higher grabbable ceiling, warping him up to it. Normally, a player must bump into a ceiling with the edge of their hitbox, while a grabbable ceiling is directly above them, higher up. While this particular instance only saved the runner a small handful of seconds, the knowledge of how to perform up-warps without grabbable ceilings would massively affect the routes of the game. RELATED: CZR Sets Super Mario 64 World Record Using A Drumset Super Mario 64 is the biggest speedrunning game in history with some of the most sought-after records, so a discovery like this would be massive. This glitch occurred on Tick Tock Clock as the runner was collecting red coins, and when the clip caught the attention of prominent Super Mario 64 player pannenkoek12, a $1000 bounty was put in place for anyone who could figure out how to replicate the glitch. This means that Mario was teleported extremely high into the air, an act that is typically only possible under very particular conditions, in a situation where none of those conditions were being met. During a Super Mario 64 70-star speedrun race against MidBoss, DOTA_Teabag encountered a glitch, widely considered to be completely impossible in the game: an up-warp without a grabbable ceiling.
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